Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. For all his power, Vecna couldn't escape his own mortality. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. He rose to godhood, becoming the god of secrets. [3], During his reign, Vecna trusted his lieutenant Kas with most administrative tasks. Wherever a brawler goes, bruised and broken bodies follow. The Fingers of Vecna consist mainly of, who engage in various forms of subterfuge. Encyclopedia Greyhawkania Index The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. Later, it became his prison a… [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. However, it is undoubtable that the Sword is inextricably tied to Vecna's relics. [19], Vecna was a sworn enemy of the Raven Queen, whom he envied for her unique abilities to tap into the flow of souls and to harvest knowledge. The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Mortal home(s) The two realms formed the Domain of Dread known as the Burning Peaks. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Most accounts stated that he was originally a human wizard from Oerth, although some reports claimed that he was a half-elf. [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. 5th Edition Statistics[5][6][7] Vecna) has been named as one of the greatest villains in the Dungeons & Dragons … He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. Hand/Eye of Vecna D&D Roleplaying prop w/ LED Stand SagaSmith. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. While Vecna was in the Demiplane of Dread, Iuz came about the lure and, convinced he could use the ritual to steal Vecna's power, invaded Cavitius through a portal from Oerth. Pre-Apotheosis[1] [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. Vecna Lives! Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. [16], In addition to his prerogatives as a deity, Vecna also sponsored pacts with warlocks as an undying patron, owing to his perspective as a once mortal being who had become knowledgeable of the secrets of life and death over many lifetimes. As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. Kas the Betrayer was also present in 350 A.B, as the leader of a demonic invasion upon Elion. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. The page for the Encyclopedia Greyhawkania Index has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. The Hand was a desiccated, mummified left hand. Each organ is led by a Thought of Vecna. Ewalt.[9]. The Hand of Vecna is considered a classic artifact in Dungeons & Dragons. Vecna was an anagram for Vance. A wizard who became a lich, who became a demigod, then became a greater god, only to become a lesser god at the end of it all… pretty busy guy throughout the thousand plus years of his existence. Seldom is the name of Vecna spoken except in a hushed voice. He is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. [15] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. [20], Wizards of the Coast continued the character's theme of ascending godhood in D&D 3e (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. Masculine When Vecna was not satisfied, the officials offered their own lives. [16] However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, Vecna Reborn. 4th Edition Statistics[8] This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. This information was further developed in 1993's Book of Artifacts. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, and Verbobonc. [24] Vecna was one of the deities featured in Libris Mortis (2004). [2] At this point, the threat of Vecna's ascension was known to many, including Elminster. Hand with eye in the palm Those wizards that stumbled upon those traps were transformed into nothics. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. Channel divinity In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. Vecna was created by Brian Blume for the original D&D supplement Eldritch Wizardry in 1976. The Dungeons and Dragons fire and forget system of magic (used in the earlier editions of the game) were based upon the work of the fantasy author Jack Vance. [7], The Head of Vecna was later mentioned by Morte, a floating skull in Planescape: Torment, when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign Die Vecna Die!, and was the subject of a short adventure on the Wizards of the Coast website in 2007. [17], Some sages also claimed that Vecna had laid out traps for wizards seeking forbidden secrets in their quest for power. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. ", -----. The last known Heart of Vecna was Diraq Malcinex of … Neutral evil Arcane abjurationTouch of deathKnowledge of the agesRead thoughts As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. One of his goals was to overthrow the Queen and rule the entire Shadowfell from her Fortress of Memories. Each position in Vecna's cult is named for a certain body part. Domains of DreadFormerly: Quasi-Elemental Plane of Ash, Outer Planes [23] His priesthood is detailed for this edition in Complete Divine (2004). The Blood of Vecna are mainly charged with protection and enforcement of the cult and its goals. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. This interpretation is relatively recent. Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. Vecna has no permanent home, not in the Astral Sea, the Abyss, Shadowfell or anywhere else. However, the book is an adventure, so none of the details are particularly significant for the expansion of Greyhawk. They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide 1e (1977–1988), on page 124. Even after he achieved godhood[3]—being a member of the third edition's of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. The name Vecna was an anagram of Vance, the surname of Jack Vance,[3][12][13] the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons.[14]. The End of the Vecna Trilogy. Kas became the lord of Tovag, a realm originally from Oerth that was drawn into the Domains of Dread bordering Cavitius. Favored weapon The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. The Vecna Story continues, and he finds himself trapped in Ravenloft for the adventure "Vecna Reborn! Vecna was a wizard who became the first human lich in the history of Khorvaire.One of the greatest acolytes of the Shadow and the Keeper, Vecna's mastery of dark magic made him one of the mightiest human wizards in the continent's history.. Vecna once held a laboratory in what is now known as the Labyrinth of Vecna, located in a cavern below a copper mine east of Sharn. Oerth [20], Vecna also obsessed about taking revenge over the vampire Kas for his betrayal.[20]. Vecna has few allies, and countless enemies. The Open Grave book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous. However, Vecna's evil, manifested in the sword, seduced Kas into usurping and killing his master. Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. 5e He is also included in the Player's Handbook as one of the deities of Greyhawk. Home Plane He forged the powerful Sword of Kas as an instrument of his lieutenant's authority. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. Alignment In both, he is listed as the god of evil secrets. Thanks to @PettyArtist for this art piece! Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. (1990) and continued in Vecna Reborn (1998). [11] These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. [2][3][4][9][21], Vecna's spirit, however, endured. Neutral evil Arch-Lich, Chained God, Dying King, Maimed Lord, Master of the Spidered Throne, Whispered One, Worshipped by: Human, City of Greyhawk: Folks, Feuds and Factions, Dungeon Master's Guide, D&D 4e (Premium Edition), 160, 162, 163, 164, 165, 166, 167, 168, 169, Defenders of the Faith: Web Enhancement (3e), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e, 13, 15, 50, 51, 58, 64, 104, 131, 133, 173, 180, 186, Player's Handbook, D&D 3.5e (Premium Edition), 24-29, 31, 33, 34, 35, 36, 38, 42, 43, 74, 76 , 77, 82, Spelljammer Boxed Set: Concordance of Arcane Space, Baldur's Gate: Descent Into Avernus, D&D 5e, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition). A tome known as the Hand of Vecna are two bizarre monsters known as Ordinary.! Bordering Cavitius the lord of Tovag, a realm originally from the World of.... 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